Ludonarrative Sense

We discussed at length the multitude of interpretations that Braid engenders, but I think it’s worth doing some formal analysis to demonstrate the unique aspects that video games can bring to the table that fundamentally enhance the narrative. For the purpose of this blog post, we’ll look simply at the surface narrative of Tim trying to … Continue reading Ludonarrative Sense

All about time – On Braid, Einstein’s Dreams, and more

I want to start today’s blog post with a paper that I stumbled upon: Juul, Jesper. “In search of lost time: on game goals and failure costs.” (Proceedings of the Fifth International Conference on the Foundations of Digital Games. ACM, 2010). In the paper, Juul mainly argues for the amount of time as a measure of … Continue reading All about time – On Braid, Einstein’s Dreams, and more